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domenica 3 novembre 2013

By: A

Shadow Specters Spoiler - Card List Shadow Specters TCG

Spoiler Shadow Specters

Shadow Specters Spoiler - Card List Shadow Specters TCG



Ghost Rare (1)
SHSP-EN056 Divine Dragon Knight Felgrand

Secret Rare (8)
SHSP-EN030 Shadow Vampire
SHSP-EN041 Granmarg the Mega Monarch
SHSP-EN055 Meliae of the Trees
SHSP-EN056 Divine Dragon Knight Felgrand
SHSP-EN065 Pot of Dichotomy
SHSP-EN076 Mistake
SHSP-EN084 Lady of the Lake
SHSP-EN086 Ignoble Knight of High Laundsallyn


Ultimate Rare (5)
SHSP-EN046 Number C96: Dark Storm
SHSP-EN050 Number 46: Dragluon
SHSP-EN052 Ghostrick Alucard
SHSP-EN053 Bujintei Kagutsuchi
SHSP-EN056 Divine Dragon Knight Felgrand

Ultra Rare (10)
SHSP-EN022 Bujin Mikazuchi
SHSP-EN029 Vampire Sorcerer
SHSP-EN039 Genomix Fighter
SHSP-EN052 Ghostrick Alucard
SHSP-EN053 Bujintei Kagutsuchi
SHSP-EN054 Crimson Knight Vampire Bram
SHSP-EN067 Return of the Monarchs
SHSP-EN087 Sacred Noble Knight of King Artorigus
SHSP-EN089 Sinister Yorishiro
SHSP-EN090 Celestial Wolf Lord, Blue Sirius

Super Rare (14)
SHSP-EN000 Ghostrick Ghoul
SHSP-EN001 Labradorite Dragon
SHSP-EN016 Ghostrick Lantern
SHSP-EN034 Vampire Hunter
SHSP-EN040 Marina, Princess of Sunflowers
SHSP-EN046 Number C96: Dark Storm
SHSP-EN050 Number 46: Dragluon
SHSP-EN060 Battlin' Boxing Spirits
SHSP-EN075 Vampire Takeover
SHSP-EN085 Noble Knight Borz
SHSP-EN088 Noble Arms – Excaliburn
SHSP-EN092 Dragard
SHSP-EN094 Kidmodo Dragon
SHSP-EN097 Armored Kappa

Rare (20)
SHSP-EN023 Bujingi Crow
SHSP-EN028 Mecha Phantom Beast Kalgriffin
SHSP-EN035 Aratama
SHSP-EN042 Swarm of Crows
SHSP-EN047 Number 65: Djinn Buster
SHSP-EN048 Number C65: King Overfiend
SHSP-EN049 Battlin' Boxer Cheat Commissioner
SHSP-EN051 Number 64: Ronin Raccoon Sandayu
SHSP-EN057 Puralis, the Purple Pyrotile
SHSP-EN058 Giganticastle
SHSP-EN063 Bujin Regalia - The Mirror
SHSP-EN066 Swords at Dawn
SHSP-EN070 Burst Rebirth
SHSP-EN078 Grisaille Prison
SHSP-EN081 Bujingi Raven
SHSP-EN082 Vampire Duke
SHSP-EN083 Archfiend Giant
SHSP-EN095 Secret Sanctuary of the Spellcasters
SHSP-EN098 Oh Tokenbaum!
SHSP-EN099 Vivid Knight

Common (48)
SHSP-EN002 Chow Chow Chan
SHSP-EN003 Malicevorous Spoon
SHSP-EN004 Malicevorous Fork
SHSP-EN005 Malicevorous Knife
SHSP-EN006 Battlin' Boxer Rib Gardna
SHSP-EN007 Battlin' Boxer Rabbit Puncher
SHSP-EN008 Secret Sect Druid Wid
SHSP-EN009 Secret Sect Druid Dru
SHSP-EN010 Mythic Tree Dragon
SHSP-EN011 Mythic Water Dragon
SHSP-EN012 Armed Protector Dragon
SHSP-EN013 Soul Drain Dragon
SHSP-EN014 Baby Raccoon Ponpoko
SHSP-EN015 Baby Raccoon Tantan
SHSP-EN017 Ghostrick Specter
SHSP-EN018 Ghostrick Witch
SHSP-EN019 Ghostrick Yuki-onna
SHSP-EN020 Ghostrick Jiangshi
SHSP-EN021 Ghostrick Stein
SHSP-EN024 Bujingi Ibis
SHSP-EN025 Bujingi Boar
SHSP-EN026 Bujingi Centipede
SHSP-EN027 Mecha Phantom Beast Sabre Hawk
SHSP-EN031 Vampire Grace
SHSP-EN032 Pumprincess the Princess of Ghosts
SHSP-EN033 Yellow-Bellied Oni
SHSP-EN036 Rasetsu
SHSP-EN037 Skelesaurus
SHSP-EN038 Knight Day Grepher
SHSP-EN043 Terrene Toothed Tsuchinoko
SHSP-EN044 Risebell the Star Psycher
SHSP-EN045 Blue Duston
SHSP-EN059 Gagagatag
SHSP-EN061 Dragon Shield
SHSP-EN062 Ghostrick Mansion
SHSP-EN064 Vampire Kingdom
SHSP-EN068 Sacred Serpent's Wake
SHSP-EN069 Magicalized Duston Mop
SHSP-EN071 Numbers Overlay Boost
SHSP-EN072 Intrigue Shield
SHSP-EN073 Ghostrick Vanish
SHSP-EN074 Ghostrick Scare
SHSP-EN077 Chain Ignition
SHSP-EN079 Survival of the Fittest
SHSP-EN080 BIG Win!?
SHSP-EN091 Mira the Star-Bearer
SHSP-EN093 White Dragon Wyverburster
SHSP-EN096 Black Dragon Collapserpent


SHSP-EN000 Ghostrick Ghoul
DARK/Zombie - Effect/3/1100/1200
Cannot be Normal Summoned, unless you control a “Ghostrick” monster.
Once per turn: You can change this card to face-down Defence Position. Once per turn, during Main Phase 1: You can target 1 “Ghostrick” monster you control; it’s ATK becomes equal to the combined original ATK of all “Ghostrick” monsters currently on the field, until your opponent’s next End Phase, but if it does, only that monster can attack this turn.
Super Rare
SHSP-EN000 Ghostrick Ghoul

SHSP-EN001 Labradorite Dragon
DARK/Dragon - Tuner/6/0/2400
The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men
Super Rare
Labradorite Dragon

SHSP-EN002 Chow Chow Chan
EARTH/Beast - Effect/2/800/800
When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect).
Chow Chow Chan

SHSP-EN003 Malicevorous Spoon
DARK/Fiend - Effect/2/100/500
When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target; its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn.
Malicevorous Spoon

SHSP-EN004 Malicevorous Fork
DARK/Fiend - Effect/2/400/400
You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.
Malicevorous Fork

SHSP-EN005 Malicevorous Knife
DARK/Fiend - Effect/2/600/100
When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target.
Malicevorous Knife

SHSP-EN006 Battlin' Boxer Rib Gardna
FIRE/Warrior - Effect/3/100/1400
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
Battlin' Boxer Rib Gardna

SHSP-EN007 Battlin' Boxer Rabbit Puncher
FIRE/Warrior - Effect/3/800/1000
At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
Battlin' Boxer Rabbit Puncher

SHSP-EN008 Secret Sect Druid Wid
DARK/Spellcaster - Effect/4/0/1800
If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.
Secret Sect Druid Wid

SHSP-EN009 Secret Sect Druid Dru
DARK/Spellcaster - Effect/4/1800/0
When this card is Normal Summoned: You can target 1 Level 4 DAR monster in your Graveyard with ATK 0 and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn.
Secret Sect Druid Dru

SHSP-EN010 Mythic Tree Dragon
EARTH/Dragon - Effect/4/100/1400
Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.
Mythic Tree Dragon

SHSP-EN011 Mythic Water Dragon
WATER/Dragon - Effect/8/1000/2000
If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way.
Mythic Water Dragon

SHSP-EN012 Armed Protector Dragon
LIGHT/Dragon - Effect/8/2000/2800
Face-up Equip Cards you control cannot be destroyed by card effects. this card gains 500 ATK for each Equip Card equipped to this card.
Armed Protector Dragon

SHSP-EN013 Soul Drain Dragon
LIGHT/Dragon - Effect/8/4000/0
Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Points deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly.
Soul Drain Dragon

SHSP-EN014 Baby Raccoon Ponpoko
EARTH/Beast - Effect/2/800/0
When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.
Baby Raccoon Ponpoko

SHSP-EN015 Baby Raccoon Tantan
EARTH/Beast - Effect/2/0/800
FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
Baby Raccoon Tantan

SHSP-EN016 Ghostrick Lantern
DARK/Fiend - Effect/1/800/0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.
Super Rare
Ghostrick Lantern

SHSP-EN017 Ghostrick Specter
DARK/Fiend - Effect/1/600/0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
Ghostrick Specter

SHSP-EN018 Ghostrick Witch
DARK/Spellcaster - Effect/2/1200/0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
Ghostrick Witch

SHSP-EN019 Ghostrick Yuki-onna
DARK/Spellcaster - Effect/2/1000/800
Cannot be Normal Summoned, unless you control a "Ghostrick" mosnter. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position.
Ghostrick Yuki-onna

SHSP-EN020 Ghostrick Jiangshi
DARK/Zombie - Effect/3/400/1800
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.
Ghostrick Jiangshi

SHSP-EN021 Ghostrick Stein
DARK/Zombie - Effect/3/1600/0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.


SHSP-EN022 Bujin Mikazuchi
LIGHT/Beast-Warrior - Effect/4/1900/1500
When a Beast-Warrior-Type "Bujin" monster(s) you control is destroyed by batle or by card effet and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".
Ultra Rare
Bujin Mikazuchi

SHSP-EN023 Bujingi Crow
LIGHT/Winged-Beast - Effect/4/1700/800
When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack and if you do, inflict damage to your opponent equal to half of the attack's ATK. You can only use the effect of "Bujingi Crow" once per turn.
Rare
Bujingi Crow

SHSP-EN024 Bujingi Ibis
LIGHT/Winged-Beast - Effect/4/1600/300
During your Main Phase 1: You can send this card from your hand to the GRaveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Bujingi Ibis

SHSP-EN025 Bujingi Boar
LIGHT/Beast - Effect/4/1100/1900
If you control a "Bujin" monster: You can banish this card from your Graveyard; then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase.
Bujingi Boar

SHSP-EN026 Bujingi Centipede
LIGHT/Beast - Effect/4/1700/500
If you control a Beast-Warrior-Type monster: You can banish this card from your Graveyard; then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
Bujingi Centipede

SHSP-EN027 Mecha Phantom Beast Sabre Hawk
WIND/Machine - Effect/4/2100/100
This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Level of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or by card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
Mecha Phantom Beast Sabre Hawk

SHSP-EN028 Mecha Phantom Beast Kalgriffin
WIND/Machine - Effect/7/1000/2500
You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token; this card cannot be destroyed by battle or card effect. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
Mecha Phantom Beast Kalgriffin

SHSP-EN029 Vampire Sorcerer
DARK/Zombie - Effect/4/1500/1500
If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK Vampire monster your Normal Summon this turn can be Summoned without Tributing.
Ultra Rare
Vampire Sorcerer

SHSP-EN030 Shadow Vampire
DARK/Zombie - Effect/5/2000/0
When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
Secret Rare
Shadow Vampire

SHSP-EN031 Vampire Grace
DARK/Zombie - Effect/6/2000/1200
When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
Vampire Grace

SHSP-EN032 Pumprincess the Princess of Ghosts
DARK/Zombie - Effect/3/900/1000
If this face-up card is destroy while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card.
Pumprincess the Princess of Ghosts

SHSP-EN033 Yellow-Bellied Oni
DARK/Zombie - Effect/4/1000/1000
When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK.
Yellow-Bellied Oni

SHSP-EN034 Vampire Hunter
DARK/Warrior - Effect/4/1600/1600
At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
Super Rare
Vampire Hunter

SHSP-EN035 Aratama
DARK/Fiend - Spirit/4/800/1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
Rare
Aratama

SHSP-EN036 Rasetsu
FIRE/Fairy - Spirit/4/1500/1900
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn your activate this effect.
Rasetsu

SHSP-EN037 Skelesaurus
DARK/Zombie - Gemini/4/1700/1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in face-up Defense Position, and if you do, it becomes Zombie-Type.
Skelesaurus

SHSP-EN038 Knight Day Grepher
LIGHT/Warrior - Gemini/4/1700/1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your End Phase. You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
Knight Day Grepher

SHSP-EN039 Genomix Fighter
WIND/Psychic - Tuner/6/2200/1100
You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monster as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monster for the rest of this turn, except monster with the declared Monster Type.
Ultra Rare
Genomix Fighter

SHSP-EN040 Marina, Princess of Sunflowers
FIRE/Plant - Effect/8/2800/1600
If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls: destroy that target. This card must be face-up on the field to activate and to resolve this effect.
Super Rare
Marina, Princess of Sunflowers

SHSP-EN041 Granmarg the Mega Monarch
EARTH/Rock - Effect/8/2800/1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect.
● Also, draw 1 card after that.
Secret Rare
Granmarg the Mega Monarch

SHSP-EN042 Swarm of Crows
DARK/Winged-Beast - Effect/5/1200/1000
Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand.
Rare
Swarm of Crows

SHSP-EN043 Terrene Toothed Tsuchinoko
EARTH/Reptile - Effect/3/1600/500
When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn.
Terrene Toothed Tsuchinoko

SHSP-EN044 Risebell the Star Psycher
WIND/Psychic - Effect/4/1500/1500
Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1.
Risebell the Star Psycher

SHSP-EN045 Blue Duston
WATER/Fiend - Effect/1/0/1000
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston".
Blue Duston

SHSP-EN046 Number C96: Dark Storm
DARK/Fiend - Xyz - Effect/Rank 3/1000/1000
4 Level 3 DARK monsters
This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect.
● Once per battle, during either player's turn, when an attack is declared involving this card an an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.
Super Rare/Ultimate Rare


SHSP-EN047 Number 65: Djinn Buster
DARK/Fiend - Xyz - Effect/Rank 2/1300/0
2 Level 2 DARK monsters
During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation; and if you do, inflict 500 damage to your opponent.
Rare
Number 65: Djinn Buster

SHSP-EN048 Number C65: King Overfiend
DARK/Fiend - Xyz - Effect/Rank 3/1600/0
2 Level 3 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect.
● Effect Monsters your opponent controls cannot activate their effects.
Rare
Number C65: King Overfiend

SHSP-EN049 Battlin' Boxer Cheat Commissioner
FIRE/Warrior - Xyz - Effect/Rank 3/0/1300
2 Level 3 monsters
All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.
Rare
Battlin' Boxer Cheat Commissioner

SHSP-EN050 Number 46: Dragluon
LIGHT/Dragon - Xyz - Effect/Rank 8/3000/3000
2 Level 8 Dragon-Type monsters
Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effect.
● Special Summon 1 Dragon-Typ monster from your hand.
● Target 1 Dragon-Type monster your opponent controls; take control of that target.
● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.
Super Rare/Ultimate Rare
Number 46: Dragluon Number 46: Dragluon

SHSP-EN051 Number 64: Ronin Raccoon Sandayu
EARTH/Beast - Xyz - Effect/Rank 2/1000/1000
2 Level 2 Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.
Rare
Number 64: Ronin Raccoon Sandayu

SHSP-EN052 Ghostrick Alucard
DARK/Zombie - Xyz - Effect/Rank 3/1800/1600
2 Level 3 monsters
You opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
Ultra Rare/Ultimate Rare
Ghostrick Alucard Ghostrick Alucard

SHSP-EN053 Bujintei Kagutsuchi
LIGHT/Beast-Warrior - Xyz - Effect/Rank 4/2500/2000
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
Ultra Rare/Ultimate Rare
Bujintei Kagutsuchi Bujintei Kagutsuchi

SHSP-EN054 Crimson Knight Vampire Bram
DARK/Zombie - Xyz - Effect/5/2500/0
2 Level 5 Zombie-Type monsters
You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
Ultra Rare
Crimson Knight Vampire Bram

SHSP-EN055 Meliae of the Trees
EARTH/Plant - Xyz - Effect/Rank 3/1700/900
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Send 1 Plant-Type monster from your Deck to the Graveyard.
● Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
Secret Rare
Meliae of the Trees

SHSP-EN056 Divine Dragon Knight Felgrand
LIGHT/Warrior - Xyz - Effect/Rank 8/2800/1800
2 Level 8 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.
Secret Rare/Ultimate Rare/Ghost Rare
Divine Dragon Knight Felgrand Divine Dragon Knight Felgrand

SHSP-EN057 Puralis, the Purple Pyrotile
FIRE/Reptile - Synchro - Tuner/2/800/1400
1 Tuner + 1 non-Tuner monsters
When this card is sent from the field to the Graveyard: All monster your opponent currently controls lose 500 ATK.
Rare
Puralis, the Purple Pyrotile

SHSP-EN058 Giganticastle
EARTH/Rock - Synchro - Effect/9/2900/2800
1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
Rare
Giganticastle

SHSP-EN059 Gagagatag
Normal Spell Card
All "Gagaga" monsters you currently control gain 500 ATK for each "Gagaga" monster you currently control until your next Standby Phase. you can only activate 1 "Gagagatag" per turn.
Gagagatag

SHSP-EN060 Battlin' Boxing Spirits
Normal Spell Card
Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard: Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn.
Super Rare
Battlin' Boxing Spirits

SHSP-EN061 Dragon Shield
Equip Spell Card
Equip only to a Dragon-Type monster. It cannot be destroye by battle or by card effects. Neither player takes any battle damage from attacks involving it.
Dragon Shield

SHSP-EN062 Ghostrick Mansion
Field Spell Card
Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monster their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.
Ghostrick Mansion

SHSP-EN063 Bujin Regalia - The Mirror
Normal Spell Card
At the start of your Main Phase 1, if your opponent controls more monster than you do and you control a Beast-Warrior-Type monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated.
Rare
Bujin Regalia - The Mirror

SHSP-EN064 Vampire Kingdom
Field Spell Card
Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.
Vampire Kingdom

SHSP-EN065 Pot of Dichotomy
Normal Spell Card
At the start of your Main Phase: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn your activate this card.
Secret Rare
Pot of Dichotomy

SHSP-EN066 Swords at Dawn
Quick-Play Spell Card
Target 1 Equip Spell in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn.
Rare
SHSP-EN066 Swords at Dawn

SHSP-EN067 Return of the Monarchs
Continuous Spell Card
You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects;
● Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster.
● Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster.
The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only activate this effect of "Return of the Monarchs" once per turn.
Ultra Rare
Return of the Monarchs

SHSP-EN068 Sacred Serpent's Wake
Quick-Play Spell Card
You can only activate 1 "Sacred Serpent's Wake" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro or Xyz): Activate 1 or more effects, depending on the number of different kinds you control, and resolve in sequence:
● 2 or more: Target 1 monster in your Graveyard or 1 of your banished monsters; add that target to your hand.
● 3 or more: Target 1 Trap Card in your Graveyard; add that target to your hand.
● 4: Target 1 Spell Card in your Graveyard, except "Sacred Serpent's Wake"; add that target to your hand.
Sacred Serpent's Wake

SHSP-EN069 Magicalized Duston Mop
Equip Spell Card
You can only control 1 "Magicalized Duston Mop". The equipped monster cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Duston" monster from your Deck to your hand.
Magicalized Duston Mop

SHSP-EN070 Burst Rebirth
Normal Trap Card
Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position.
Rare
Burst Rebirth

SHSP-EN071 Numbers Overlay Boost
Normal Trap Card
Target 1 "Number" Xyz Monster you control that has no Xyz Materials; attach 2 monster from your hand to that face-up Xyz Monster, as Xyz Materials.
Numbers Overlay Boost

SHSP-EN072 Intrigue Shield
Normal Trap Card
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
Intrigue Shield

SHSP-EN073 Ghostrick Vanish
Normal Trap Card
Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by or be destroyed by, card effects.
Ghostrick Vanish

SHSP-EN074 Ghostrick Scare
Normal Trap Card
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).
Ghostrick Scare

SHSP-EN075 Vampire Takeover
Normal Trap Card
If you have no card in your Field Card Zone and all face-up mosnters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.
Super Rare
Vampire Takeover

SHSP-EN076 Mistake
Continuous Trap Card
Neither player can add cards from their Deck to their hand except by drawing them.
Secret Rare
Mistake

SHSP-EN077 Chain Ignition
Continuous Trap Card
Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target.
Chain Ignition

SHSP-EN078 Grisaille Prison
Normal Trap Card
If you control a face-up mosnter that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.
Rare
Grisaille Prison

SHSP-EN079 Survival of the Fittest
Normal Trap Card
Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When it destroys an opponent's monster by battle and sends it to the Graveyard: The equipped monster can make a second attack on an opponent's monster in a row.
Survival of the Fittest

SHSP-EN080 BIG Win!?
Normal Trap Card
Declare a Level between 1 and 12; each player tosses a coin, and if both are HEads, the Level of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.
BIG Win!?

SHSP-EN081 Bujingi Raven
LIGHT/Winged Beast - Effect/4/1600/1900
When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
Rare
SHSP-EN081 Bujingi Raven

SHSP-EN082 Vampire Duke
DARK/Zombie - Effect/5/2000/0
When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz summon of a DARK monster.
Rare
SHSP-EN082 Vampire Duke

SHSP-EN083 Archfiend Giant
DARK/Fiend - Effect/6/2400/1600
If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
Rare
SHSP-EN083 Archfiend Giant

SHSP-EN084 Lady of the Lake
LIGHT/Aqua - Tuner/1/200/1800
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type monster. If this card is used for a Synchro Summon, banish it. When this card is Normal Summoned: You can target 1 "Noble Knight" Normal Monster in your Graveyard; Special Summon that target. If this card is in your Graveyard: You can target 1 Level 5 "Noble Knight" monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard.
Secret Rare
SHSP-EN084 Lady of the Lake

SHSP-EN085 Noble Knight Borz
LIGHT/Warrior - Effect/4/1700/900
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
● This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 “Noble Arms” cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of “Noble Knight Borz” once per turn.
Super Rare
SHSP-EN085 Noble Knight Borz

SHSP-EN086 Ignoble Knight of High Laundsallyn
DARK/Warrior - Synchro - Effect/5/2100/900
1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".
Secret Rare
SHSP-EN086 Ignoble Knight of High Laundsallyn

SHSP-EN087 Sacred Noble Knight of King Artorigus
LIGHT/Warrior - Xyz - Effect/Rank 5/2200/2200
2 Level 5 “Noble Knight” monsters
When this card is Xyz Summoned: You can target up to 3 “Noble Arms” Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher “Noble Knight” monster in your Graveyard; Special Summon that target.
Ultra Rare
SHSP-EN087 Sacred Noble Knight of King Artorigus

SHSP-EN088 Noble Arms – Excaliburn
Equip Spell Card
Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.
Super Rare
SHSP-EN088 Noble Arms – Excaliburn

SHSP-EN089 Sinister Yorishiro
Continuous Trap Card
Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend-Type monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
Ultra Rare
SHSP-EN089 Sinister Yorishiro

SHSP-EN090 Celestial Wolf Lord, Blue Sirius
DARK/Beast-Warrior - Synchro - Effect/6/2400/1500
1 Tuner + 1 or more non-Tuner monsters
Wehn this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.
Ultra Rare
SHSP-EN090 Celestial Wolf Lord, Blue Sirius

SHSP-EN091 Mira the Star-Bearer
LIGHT/Warrior - Xyz - Effect/Rank 1/1100/1000
3 Level 1 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level or lower monster you control cannot be destroyed by card effects.
SHSP-EN091 Mira the Star-Bearer

SHSP-EN092 Dragard
DARK/Dragon - Effect/4/1300/1900
When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK.
Super Rare
SHSP-EN092 Dragard

SHSP-EN093 White Dragon Wyverburster
LIGHT/Dragon - Effect/4/1700/1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Specisl Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
SHSP-EN093 White Dragon Wyverburster

SHSP-EN094 Kidmodo Dragon
EARTH/Dragon - Effect/3/100/200
If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn.
Super Rare
SHSP-EN094 Kidmodo Dragon

SHSP-EN095 Secret Sanctuary of the Spellcasters
Continuous Spell Card
When a monster(s) (except a Spellcaster-Type monster) is Normal Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.
Rare
SHSP-EN095 Secret Sanctuary of the Spellcasters

SHSP-EN096 Black Dragon Collapserpent
DARK/Dragon - Effect/4/1800/1700
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
SHSP-EN096 Black Dragon Collapserpent

SHSP-EN097 Armored Kappa
WATER/Psychic - Xyz - Effect/Rank 2/400/1000
2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters your control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.
Super Rare
SHSP-EN097 Armored Kappa

SHSP-EN098 Oh Tokenbaum!
Normal Trap Card
Tribute 2 or more Tokens with the same Level, then target monster in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon those targets. Their effects are negated. Destroy them during the End Phase.
Rare
SHSP-EN098 Oh Tokenbaum!

SHSP-EN099 Vivid Knight
LIGHT/Beast-Warrior - Effect/4/1700/800
During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect. Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.
Rare
SHSP-EN099 Vivid Knight
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